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Play Make Learn 2018
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Popular Events
#1
Pre Conference Kick Off
#2
Emery Petchauer's Keynote Address: What Beats and Rhymes Teach about Serious Play
#3
Lunch
#4
Registration, Breakfast, and Coffee
#5
Coffee Break
#6
Creative Coding Across The Curriculum
#7
The Adventures of Jo Wilder: Developing and using a game for 3-5th graders to teach historical inquiry skills
#8
A Wonderland of Maker Kits
#9
Agency by Design: Pittsburgh
#10
“A Sort of Gaming:” Designing and Thinking Through Games in the Humanities
#11
Show Me the Money: How to Fund VR Projects
#12
Field Work: Using smartphones to extend learning beyond the classroom
#13
Discover IceCube: Using VR to communicate complex Astrophysics experientially
#14
Finding Authenticity through Digital Production
#15
Breaking Boundaries: Designing a VR Experience to Educate, Empower, and Inspire the Next Generation of STEM Leaders
#16
Hands On Beat Making Workshop
#17
Wednesday Clubs!
#18
Esports and the Scholar Gamer
#19
Boys & Girls Clubs : Astrobotany
#20
Arcade Time!
#21
Developing Conferring Protocols for Personalized Learning
#22
Using Games and Game Development to Teach Difficult Ecosystem Concepts: A Case for Econauts
#23
Designing Games for Medication Safety
#24
Fostering Geometry Insight and Proof with Embodied Game Design
#25
Student Perspectives from Designing Learning Games for STEM
#26
Digital Media Field Trips: Dinner at HopCat
#27
Jane Werner's Keynote Address: Play Make Learn at the Children's Museum of Pittsburgh
#28
Breakfast
#29
Lunch
#30
Coffee & Snack Break
#31
Game Demos
#32
Poster Session
#33
Defining and Describing Personalized Learning
#34
Social VR - Immersive Storytelling
#35
Critical Thinking, Empathy and Awe: How art museum gallery teaching can be integrated with maker education
#36
The ingredients of a great learning game
#37
Introducing the Game Design Program at UW–Madison
#38
Animating the Curriculum Part I
#39
Neural changes following video game empathy training
#40
Assessing Learning through Making with the Bubbler at Madison Public Library
#41
Do You Play Fair? A Workshop About Bias in Academia
#42
Formative assessment rubrics for Personalized Learning
#43
Transmedia Educational Game Design: Making a Game About a Show That Doesn't Exist Quite Yet
#44
LIVE Data Collection & Analysis from "At Play in the Cosmos"
#45
Animating the Curriculum Part II
#46
Making Making Happen: Case Studies of How and Why Organizations Take on Making
#47
Teacher Studio: A Community of Practice
#48
Transmedia Game Development for Hero Elementary
#49
Field Day Fellowships: Co-designing games and apps as a form of educator PD
#50
AnjiPlay: Self-determined Play at the Library
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