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Play Make Learn 2018
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Play Make Learn 2018
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#1
Emery Petchauer's Keynote Address: What Beats and Rhymes Teach about Serious Play
#2
Jane Werner's Keynote Address: Play Make Learn at the Children's Museum of Pittsburgh
#3
Lunch
#4
Registration, Breakfast, and Coffee
#5
Breakfast
#6
Lunch
#7
Coffee Break
#8
Coffee & Snack Break
#9
Game Demos
#10
Creative Coding Across The Curriculum
#11
Poster Session
#12
The Adventures of Jo Wilder: Developing and using a game for 3-5th graders to teach historical inquiry skills
#13
A Wonderland of Maker Kits
#14
Defining and Describing Personalized Learning
#15
Social VR - Immersive Storytelling
#16
Critical Thinking, Empathy and Awe: How art museum gallery teaching can be integrated with maker education
#17
Agency by Design: Pittsburgh
#18
The ingredients of a great learning game
#19
Pre Conference Kick Off
#20
“A Sort of Gaming:” Designing and Thinking Through Games in the Humanities
#21
Show Me the Money: How to Fund VR Projects
#22
Field Work: Using smartphones to extend learning beyond the classroom
#23
Discover IceCube: Using VR to communicate complex Astrophysics experientially
#24
Introducing the Game Design Program at UW–Madison
#25
Finding Authenticity through Digital Production
#26
Animating the Curriculum Part I
#27
Neural changes following video game empathy training
#28
Assessing Learning through Making with the Bubbler at Madison Public Library
#29
Breaking Boundaries: Designing a VR Experience to Educate, Empower, and Inspire the Next Generation of STEM Leaders
#30
Hands On Beat Making Workshop
#31
Wednesday Clubs!
#32
Esports and the Scholar Gamer
#33
Do You Play Fair? A Workshop About Bias in Academia
#34
Formative assessment rubrics for Personalized Learning
#35
Boys & Girls Clubs : Astrobotany
#36
Transmedia Educational Game Design: Making a Game About a Show That Doesn't Exist Quite Yet
#37
LIVE Data Collection & Analysis from "At Play in the Cosmos"
#38
Animating the Curriculum Part II
#39
Making Making Happen: Case Studies of How and Why Organizations Take on Making
#40
Teacher Studio: A Community of Practice
#41
Transmedia Game Development for Hero Elementary
#42
Arcade Time!
#43
Developing Conferring Protocols for Personalized Learning
#44
Using Games and Game Development to Teach Difficult Ecosystem Concepts: A Case for Econauts
#45
Designing Games for Medication Safety
#46
Field Day Fellowships: Co-designing games and apps as a form of educator PD
#47
AnjiPlay: Self-determined Play at the Library
#48
Fostering Geometry Insight and Proof with Embodied Game Design
#49
Student Perspectives from Designing Learning Games for STEM
#50
Digital Media Field Trips: Dinner at HopCat
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