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Sunday, August 12
 

4:00pm

Pre Conference Kick Off
Join us for a pre-conference kick off at Filament Games. There will be snacks, drinks, a brief talk, and lots of networking opportunities. 

Sunday August 12, 2018 4:00pm - 6:00pm
Filament Games 316 W Washington Ave #1000, Madison, WI 53703
 
Monday, August 13
 

8:00am

Registration, Breakfast, and Coffee
Monday August 13, 2018 8:00am - 9:00am
Varsity Hall

9:00am

Emery Petchauer's Keynote Address: What Beats and Rhymes Teach about Serious Play
Emery Petchauer is an Associate Professor in the Departments of English and Teacher Education at Michigan State University where he also coordinates the English education program. His research and practice has focused on the aesthetic qualities of urban arts, particularly hip-hop culture, and their connections to teaching, learning, and living. His books include Hip-Hop Culture in College Students' Lives (Routledge, 2012) and Schooling Hip-Hop: Expanding Hip-Hop Based Education Across the Curriculum (Teachers College Press, 2013). A former turntablist and high school teacher, Emery gets most excited about making spaces for young people to create sound and movement alongside artists in their community. He currently facilitates a community beatmaking space with other artists in Pontiac, Michigan.

Monday August 13, 2018 9:00am - 9:50am
Varsity Hall

10:00am

Breaking Boundaries: Designing a VR Experience to Educate, Empower, and Inspire the Next Generation of STEM Leaders
In this project presentation, Jennifer Javornik and Ethan Cayko from Filament Games will talk about their recently released VR project Breaking Boundaries, which features VR stories about famous women scientists, including narration by Jane Goodall. We'll show off the project, talk about working with Jane Goodall and Oculus, and start a dialogue about contemporary VR development.

Speakers
avatar for Ethan Cayko

Ethan Cayko

Filament Games
avatar for Jennifer Javornik

Jennifer Javornik

Executive Director, Madison Games Alliance
Jennifer Javornik is a seasoned executive who specializes in new business development, partnership management, revenue growth, and operational efficiency. She is currently the Vice President of Sales for Filament Games where she works with companies, organizations, and individuals... Read More →


Monday August 13, 2018 10:00am - 10:50am
5th Quarter Studio

10:00am

“A Sort of Gaming:” Designing and Thinking Through Games in the Humanities
What is unique about the humanities– fields like history, literature, philosophy, civics, jurisprudence– in the practice of designing games? While serious games have long and storied history (no pun intended) with engaging the humanities, recent humanities-based games such as Assassin’s Creed Origins1979 RevolutionWalden, a game (and many others) have opened up new possibilities for not only reasserting game-based learning in humanities contexts, but also re-evaluating the design paradigms through which these games are made. Taking both a field-wide and in-the-weeds view of humanities games,  this talk will explore the process of designing games in the humanities, the challenges and affordances of doing so, and the possibilities for developing and producing humanities games for both educational and public audiences.

Speakers
avatar for Marc Ruppel

Marc Ruppel

National Endowment for the Humanities


Monday August 13, 2018 10:00am - 10:50am
Agriculture

10:00am

A Wonderland of Maker Kits
This session explores the variety of ways that informal educational settings use maker kits showing the funky interdependencies of materials, pedagogy and goals and suggesting ways that educators can add educative supports to make kits more robust.

Speakers
avatar for Sam Abramovich

Sam Abramovich

SUNY Buffalo
avatar for Peter Wardrip

Peter Wardrip

Assistant Professor of STEAM Education, University of Wisconsin - Madison
Peter Wardrip is an Assistant Professor of STEAM Education at the University of Wisconsin-Madison. Formally, he was a Learning Scientist at the Children’s Museum of Pittsburgh. He currently co-leads Agency by Design Pittsburgh with Dr. Jeff Evancho. His research focuses on informal/formal... Read More →


Monday August 13, 2018 10:00am - 10:50am
Industry

10:00am

Developing Conferring Protocols for Personalized Learning
Speakers
avatar for Jerry Dryer

Jerry Dryer

Graduate Student, UW Madison
#PersonalizedLearning | #projectbasedlearning | #outdooreducation
avatar for Sarah Hackett

Sarah Hackett

UW Madison
avatar for Julie Kallio

Julie Kallio

UW Madison
avatar for Jessie Nixon

Jessie Nixon

UW Madison
avatar for Tanushree Rawat

Tanushree Rawat

UW Madison


Monday August 13, 2018 10:00am - 10:50am
Landmark

10:00am

Arcade Time!
Check out the arcade for gaming, making, playing, and learning. The arcade will be open all day Monday and Tuesday. 


Monday August 13, 2018 10:00am - Tuesday August 14, 2018 2:30pm
Arcade

11:00am

Agency by Design: Pittsburgh
Reflections on a teacher learning community (30 teachers from 20 organizations) with a focus on assessment and documentation of maker-based learning experiences.

Speakers
avatar for Peter Wardrip

Peter Wardrip

Assistant Professor of STEAM Education, University of Wisconsin - Madison
Peter Wardrip is an Assistant Professor of STEAM Education at the University of Wisconsin-Madison. Formally, he was a Learning Scientist at the Children’s Museum of Pittsburgh. He currently co-leads Agency by Design Pittsburgh with Dr. Jeff Evancho. His research focuses on informal/formal... Read More →


Monday August 13, 2018 11:00am - 11:50am
5th Quarter Studio

11:00am

Fostering Geometry Insight and Proof with Embodied Game Design
Embodied cognition looks at how our bodies are a key component of what we think and provides a framework for design principles to create movement based video games. We developed The Hidden Village to explore how in-game actions (i.e., engaging  the body to explore geometric properties by enacting transformations of shape and space) may improve rapid, unconscious forms of reasoning, such as mathematical intuition, as well as slower, more deliberate forms of reasoning involved in valid geometry proof construction. Along with presenting our designs and early empirical findings, we wish to engage our audience in the powerful ways that motion-capture technologies can bring people in more direct physical contact with the imaginary objects and abstract ideas that make mathematics an elegant and creative discipline.


Speakers

Monday August 13, 2018 11:00am - 11:50am
Industry

11:00am

The Adventures of Jo Wilder: Developing and using a game for 3-5th graders to teach historical inquiry skills
Come play a new game produced by Wisconsin Public TV, Wisconsin Historical Society and Field Day in collaboration with over 20 Wisco educators! During this hands-on session we play, meet the designers and experience a historical inquiry micro-project ourselves.

During the session we will also be recruiting for the next Field Day Fellowship where educators will use the game as a starting point for historical inquiry projects in their own towns and cities.

Speakers
avatar for John Dollar

John Dollar

Wiscosnin Public Television
avatar for Phil Dougherty

Phil Dougherty

Field Day Lab
avatar for David Gagnon

David Gagnon

Field Day Lab Director, University of Wisconsin-Madison
avatar for Sarah Gagnon

Sarah Gagnon

Field Day Lab
avatar for Eric Lang

Eric Lang

Field Day Lab
avatar for Jim Mathews

Jim Mathews

Field Day Lab, Field Day Lab
Jim Mathews is a teacher, researcher, and designer, exploring the intersection of place, design, and civic engagement.
avatar for Mike Scoville

Mike Scoville

K-12 Library Media Specialist, Gibraltar Area School District
avatar for Alyssa Tsagong

Alyssa Tsagong

Director of Education, Wisconsin Public Television


Monday August 13, 2018 11:00am - 11:50am
Agriculture

11:00am

Using Games and Game Development to Teach Difficult Ecosystem Concepts: A Case for Econauts
Ecosystems are complex and dynamic systems that learners often experience as simplified, static snapshots in classrooms and curriculum. Simplifications too often remove the richness that makes them so challenging and yet compelling to study. Econauts immerses players in a rich environment, making difficult-to-observe ecological phenomena visible in a living landscape that players explore and examine to explore the relationships between choices that humans make and their ecological consequences.
In Econauts players learn to:
Identify time lags
Describe relationships among multiple drivers
Explain connections between land cover and land use and ecosystem response
Predict trophic cascades
Identify costs and benefits of different land use decisions
These difficult to teach concepts are often taught by tables, graphs and case studies, sometimes combined with one-time field trips. We have implemented Econauts in a variety of teaching and learning contexts in classrooms and in beyond classroom learning experiences for students and teachers grades 5-12. We have found that many students change in game strategy to limit environmental damage, some when they first see evidence of an algae bloom, most after a fish kill. About half of post-game play maps attempt to make the maps more ‘realistic’ and about half attempt to change the difficulty of the game play. High school students using Econauts within an ecology curriculum were more accurately able to identify, describe and explain scientific models compared to students in similar ecology curriculum absent Econauts.

Speakers
avatar for Robert Bohanan

Robert Bohanan

Outreach Program Manager, WISCIENCE


Monday August 13, 2018 11:00am - 11:50am
Northwoods A

12:00pm

Lunch
Monday August 13, 2018 12:00pm - 1:30pm
Varsity Hall

1:00pm

Emery Petchauer Book Signing
Monday August 13, 2018 1:00pm - 1:30pm
Exhibitor Hall

1:30pm

Boys & Girls Clubs : Astrobotany
In a pilot study funded by the WSGC, NASA, DPI, and WCER, Dr. Richard Barker (UW Astrobotany) and Mike Beall (Gear Learning) explore new methods for creating an informal space where middle school students from the Boys and Girls Clubs of Dane County can engage in learning complex Astrobotany content through the process of game design. 

Speakers
RB

Richard Barker

UW Madison
avatar for Mike Beall

Mike Beall

Gear Learning Director, University of Wisconsin-Madison
I am the Director of Gear Learning, a video game development studio at the Wisconsin Center for Education Research. My career in designing educational games began by working side by side with Kurt Squire and Rich Halverson at the University of Wisconsin. Over the last decade, I have... Read More →


Monday August 13, 2018 1:30pm - 2:20pm
Landmark

1:30pm

Show Me the Money: How to Fund VR Projects
For the VR industry, there seems to be one question on everybody’s mind: “Where’s the content?” If you ask content developers, though, they might pose a counter question: “Where’s the money?” With hardware adoption moving slowly, developing VR content is a risky endeavor. Join this session to hear Filament Games CEO Dan White‘s insider tips on practical ways to pursue VR funding, drawing on Filament’s experiences seeking and securing funding for two VR titles.  

Speakers
avatar for Dan Norton

Dan Norton

Filament Games


Monday August 13, 2018 1:30pm - 2:20pm
Industry

1:30pm

Hands On Beat Making Workshop
Experience beat making first hand with this workshop on sampling and beat basics!

Speakers
AC

Anthony Cao

Music Teacher, Madison West HS


Monday August 13, 2018 1:30pm - 2:20pm
Agriculture

1:30pm

Wednesday Clubs!
Speakers

Monday August 13, 2018 1:30pm - 2:20pm
5th Quarter Studio

2:30pm

Creative Coding Across The Curriculum
Creative Coding — developed in partnership with Scratch and Vidcode — includes both block- and text-based projects spanning the K-12 curriculum. Scaffolded and delivered at the topic level, the projects are specifically designed so that all teachers can easily introduce coding without straying from what they’re already covering in class. Come explore coding as a means of expressing yourself creatively and discover accessible entry points to expose kids to coding.

Speakers
avatar for Allisyn Levy

Allisyn Levy

VP, GameUp, BrainPOP
Since joining BrainPOP in 2007, Allisyn Levy has played an integral role in the creation, launch, and continued development of BrainPOP Educators, our online professional community. Now, as Vice President, GameUp, she leads outreach efforts for BrainPOP's online learning games portal... Read More →


Monday August 13, 2018 2:30pm - 3:20pm
Industry

2:30pm

Challenges and Successes of Games in Medical Education
The use of games in medical education can be powerful interactive learning tools and reinforce content material. These interactive platforms can make the science ‘come to life’ and thus become more meaningful for the learner. In this session, we will explore the history of ‘games’ in medical education, formats of games and how they can augment learning.

Speakers
avatar for Lonie Salkowski

Lonie Salkowski

UW School of Medicine and Public Health


Monday August 13, 2018 2:30pm - 3:20pm
Agriculture

2:30pm

Student Perspectives from Designing Learning Games for STEM
Meet and listen to some students from the Boys & Girls Clubs of Dane County as they share their experiences in learning the concepts of Astrobotany through the process of game design. Over the summer, the students met with Dr. Richard Barker (UW Astrobotany) and Mike Beall (Gear Learning) twice a week on the UW-Madison campus to design and create their own unique version a game designed to help players better understand the “Biology of Survival on Mars”.

Speakers
avatar for Students

Students

Boys and Girls Club Dane County


Monday August 13, 2018 2:30pm - 3:20pm
Landmark

2:30pm

Academic Rap Up: Hip-Hop Culture and the Classroom
Academic Rap Up brings local artists into grade school classrooms to create a unique, culturally-responsive learning experience. The project is designed to narrow the achievement gap by increasing academic engagement, encouraging innovation, and connecting students with community role models.

Speakers
avatar for Pacal

Pacal "DJ Pain 1" Bayley

Urban Community Arts Network
avatar for ShaH Evans

ShaH Evans

Urban Community Arts Network
avatar for Karen Reece

Karen Reece

Urban Community Arts Network


Monday August 13, 2018 2:30pm - 3:20pm
Varsity Hall

2:30pm

Finding Authenticity through Digital Production
When we hear about youth through the media we most often hear about youth, not from youth. The messages we get, therefore, may not reflect important youth voices. Through two lenses, the teacher and the researcher, we explore how youth find meaning and empowerment through digital video production.

Speakers
avatar for Jean Biebel

Jean Biebel

Wauwatosa East High School
avatar for Jessie Nixon

Jessie Nixon

UW Madison


Monday August 13, 2018 2:30pm - 3:20pm
5th Quarter Studio

3:20pm

Coffee Break
Monday August 13, 2018 3:20pm - 3:40pm
Varsity Hall

3:40pm

Designing Games for Medication Safety
Highlights and unexpected results of the collaborative design efforts between the UW - School of Pharmacy and Gear Learning.

Speakers
avatar for Olufunmilola Abraham

Olufunmilola Abraham

Assistant Professor, University of Wisconsin-Madison School of Pharmacy
Dr. Abraham’s research goal is to improve medication use for vulnerable and underserved populations such as children, young adults, and people living with serious chronic health conditions. Her research interests include: Pediatric Health Services Research, Technology Use, Game-based... Read More →
avatar for Mike Beall

Mike Beall

Gear Learning Director, University of Wisconsin-Madison
I am the Director of Gear Learning, a video game development studio at the Wisconsin Center for Education Research. My career in designing educational games began by working side by side with Kurt Squire and Rich Halverson at the University of Wisconsin. Over the last decade, I have... Read More →


Monday August 13, 2018 3:40pm - 4:30pm
Industry

3:40pm

Discover IceCube: Using VR to communicate complex Astrophysics experientially
In this session we will look at the Discover IceCube Project (https://fielddaylab.org/play/ice-cube/) as an example of how a multi-disciplinary team can develop an engaging and educational experience of learning complex science topics. The panel will discuss lessons in design, engineering, art and evaluation leaving participants with a better understanding of how VR can be used for science communication effectively. 

Speakers
avatar for Silvia Bravo

Silvia Bravo

University of Wisconsin - Madison
avatar for Rebecca Cors

Rebecca Cors

University of Wisconsin - Madison
avatar for Phil Dougherty

Phil Dougherty

Field Day Lab
avatar for David Gagnon

David Gagnon

Field Day Lab Director, University of Wisconsin-Madison
avatar for Sarah Gagnon

Sarah Gagnon

Field Day Lab
avatar for Eric Lang

Eric Lang

Field Day Lab
avatar for Kevin Ponto

Kevin Ponto

University of Wisconsin - Madison
avatar for Ross Tredinnick

Ross Tredinnick

University of Wisconsin - Madison



Monday August 13, 2018 3:40pm - 4:30pm
Landmark

3:40pm

Esports and the Scholar Gamer
Esports, organized competitive video games, allows schools to redefine their athletic culture, diversify opportunities for student participation in school, promote positive physical and mental health, increase collegiate scholarship pathways, and play games! We cannot forget the importance of play. During this session, learn how esports offers gamers an opportunity to connect into their schools and communities like never before. Session participants will leave with a perspective that esports are more than just playing video games. They are the medium to something more.

Speakers
avatar for James O'Hagan

James O'Hagan

Racine Unified School District


Monday August 13, 2018 3:40pm - 4:30pm
Northwoods A

3:40pm

Field Work: Using smartphones to extend learning beyond the classroom
In Fall 2018, 15 teachers from around Wisconsin used the UW created Siftr app to facilitate fieldwork projects with their students. In this hands on session you will try out a simple fieldwork activity in the conference venue and hear from teachers about how to get up and running in your own students. 


Speakers
avatar for David Gagnon

David Gagnon

Field Day Lab Director, University of Wisconsin-Madison
LG

Larry Gundlach

2/3 Teacher, New Century School
avatar for Jim Mathews

Jim Mathews

Field Day Lab, Field Day Lab
Jim Mathews is a teacher, researcher, and designer, exploring the intersection of place, design, and civic engagement.


Monday August 13, 2018 3:40pm - 4:30pm
5th Quarter Studio

4:45pm

Digital Media Field Trips: Dinner at HopCat
After the official events of the day have ended, UW graduate students will lead Field Trips around town for those who want more!

Meet lead graduate students Andy and Leanne in Industry in Union South at 4:45 and walk as a group to HopCat. With a great menu, lots of space, and a great atmosphere, Monday is also Half off Shareables and Crack Fries and $1.50 off Local 30 pints. 


Monday August 13, 2018 4:45pm - 7:00pm
Industry

4:45pm

Digital Media Field Trips: Memorial Union Terrace
After the official events of the day have ended, UW graduate students will lead Field Trips around town for those who want more!

For an evening on the Memorial Union Terrace, a beautiful view, brats, and beer meet in Union South (room TBA) at 4:45 and walk as a group to the terrace. Dollar brats start at 8:00 pm. If you are interested in staying late, there is a viewing of Dirty Dancing at the terrace at 9:00 pm


Monday August 13, 2018 4:45pm - 7:00pm
Various Locations Around Madison

4:45pm

Digital Media Field Trips: Geeks Mania Arcade
After the official events of the day have ended, UW graduate students will lead Field Trips around town for those who want more!

Not finished with the fun? Join Maria and Leanne for a trip to Geeks Mania Arcade, home to over 20 retro pinball games, over 50 video games, and more!  Price is $15 for unlimited play--no quarters needed.

Meet in Union South (room TBA) at 4:45 and meet Maria and Leanne. Maria and Leanne can fit 8 people in their vehicles. If we have additional people, we we would love have you if there are additional vehicles. 


Monday August 13, 2018 4:45pm - 7:30pm
Various Locations Around Madison

4:45pm

Digital Media Field Trip: The Moth
After the official events of the day have ended, UW graduate students will lead Field Trips around town for those who want more!

Not finished with the fun? Join graduate student Nate Wheeler to watch (and perform?!) at The Moth hosted at High Noon Saloon. The group will take an Uber/ Lift to High Noon Saloon and be there for the doors opening at 6:30/ show starting at 7:30.

If you are interested, buy your ticket early and beforehand as the show always sells out. Tickets are $10 and go on sale on Monday, August 6th at 2:00 pm CT.

After the events of the conference on Monday, meet Nate in Union South (room TBA) at 4:45 to arrange ride sharing and a meeting place outside of the event to ensure group seating.

The topic of this month's show is COLLABORATION: Prepare a five-minute story about teamwork. Dynamic duos, helping hands, partners in crime. United by a common goal, allied by a mutual enemy. Collective efforts in the kitchen, field or boardroom. Overcoming differences, agreeing to disagree. Celebrating in victory or commiserating in defeat. I jump, you jump. 1,2,3…


Monday August 13, 2018 4:45pm - 9:00pm
Various Locations Around Madison
 
Tuesday, August 14
 

8:00am

Breakfast
Tuesday August 14, 2018 8:00am - 9:00am
Varsity Hall

9:00am

Jane Werner's Keynote Address: Play Make Learn at the Children's Museum of Pittsburgh
Jane Werner's 34 years of museum experience includes 26 years at The Children's Museum of Pittsburgh where she served as Program Director, Deputy Director and currently Executive Director. Werner leads the team responsible for all aspects of the Museum's mission and vision, exhibits, public programming, funding and operations. The Children's Museum of Pittsburgh expanded in November 2004 after the completion of a $29M capital campaign. Attendance grew from 80,000 to currently 300,000. The project was the recipient of the 2006 American Institute of Architects National Award and National Trust for Historic Preservation Award. The Museum received the 2009 National Medal from the Institute of Museum and Library Services for its work in the community and in 2011 the Children's Museum of Pittsburgh was named one of the top ten children's museums by Parents Magazine. Under Werner's leadership and in partnership with the Warhol Museum, the Children's Museum reopened the closed New Hazlett Theater, raising over $2million and creating a separate 501c3 organization. In 2013, the museum was cited by AAM Press in the book Magneticas one of six museums with powerful internal alignment and a compelling vision allowing it to attract the critical resources for success.

Tuesday August 14, 2018 9:00am - 9:50am
Varsity Hall

10:00am

Neural changes following video game empathy training
Tammi RA Kral, Diane E Stodola, Rasmus M Birn, Jeanette Mumford, Enrique Solis, Lisa Flook, Elena G Patsenko, Craig G Anderson, Constance Steinkuehler, Richard J Davidson


University of Wisconsin-Madison


Empathy is critical for navigating our social world, particularly during adolescence when individuals may benefit from using empathy to offset the negative impact of bullying, psychiatric illness and poor peer relations. Prior research indicates that empathy is a skill that can be trained with a variety of interventions, and video games provide a unique medium for training that is familiar and engaging to adolescents, and could be delivered at a large scale. We developed an empathy training video game, Crystals of Kaydor (Crystals), and investigated whether playing Crystals increased empathic accuracy (EA) and related brain activation in adolescents. Players randomly assigned to play Crystals learned to recognize six basic emotions, to gauge emotion intensity and respond empathically over 2 weeks of daily gameplay. Approximately half of the participants were randomly assigned to play a well-matched, active control game – Bastion. Participants completed an EA task during an fMRI scan before randomization and again following gameplay. There were no group differences in EA improvement following gameplay, however, engagement with training aspects of Crystals was associated with a higher increase in EA-related activation in right temporoparietal junction following gameplay – a brain region implicated in empathy and perspective taking. Moreover, resting state functional connectivity (RSFC) in empathy-related brain circuits (posterior cingulate–medial prefrontal cortex; MPFC) was stronger after Crystals gameplay compared to Bastion. The more individuals’ EA increased following Crystals versus Bastion, the stronger their RSFC in brain circuits relevant for emotion regulation (amygdala-MPFC). These findings suggest that a video game designed to increase empathy produces behaviorally-relevant, functional neural changes in fewer than 6 hours of gameplay in adolescents.

* This work was supported by a Gates Foundation grant OPP1033728 to RJD, and a core grant to the Waisman Center from the National Institute of Child Health and Human Development (NICHD) P30 HD003352 to Marsha Seltzer.

Speakers

Tuesday August 14, 2018 10:00am - 10:50am
5th Quarter Studio

10:00am

Transmedia Educational Game Design: Making a Game About a Show That Doesn't Exist Quite Yet
Making a game to compliment a television property is an interesting challenge. Making a game to complement a television property that's also still in development is more challenging still! The team behind an in-development game being co-developed by Twin Cities PBS and Filament Games will talk about some of the ups and down of development of an educational game tied to an up and coming transmedia property.

Speakers
avatar for Laura Beukema

Laura Beukema

Game Designer, Twin Cities Public Television
QC

Quinn Crossley

Twin Cities Public Television
avatar for Dennis Ramirez

Dennis Ramirez

Digital Program Manager, Twin Cities Public Television
Dennis Ramirez is the Digital Program Manager at TPT PBS, and an award winning educational game designer. Dennis is interested in how new technologies are used in, and out, of the classroom to support learning. His main area of research focuses on how failure impacts learning, especially... Read More →


Tuesday August 14, 2018 10:00am - 10:50am
Landmark

10:00am

Animating the Curriculum Part I
Join Crestwood Art Instructor Luke Bassuener and some of his students for a hands-on stop motion animation workshop. Check out two short stop motion films made by Crestwood students, one of which won a Golden Badger Award at the Wisconsin Film Festival! Then, learn how easy it is to make your very own stop motion film.

Stay in the room for Part II at 11:00 am and make your own stop motion animation! 

Speakers
avatar for Luke Bassuener

Luke Bassuener

Crestwood Elementary


Tuesday August 14, 2018 10:00am - 10:50am
Northwoods A

10:00am

Defining and Describing Personalized Learning
Speakers
avatar for Jerry Dryer

Jerry Dryer

Graduate Student, UW Madison
#PersonalizedLearning | #projectbasedlearning | #outdooreducation
avatar for Sarah Hackett

Sarah Hackett

UW Madison
avatar for Julie Kallio

Julie Kallio

UW Madison
avatar for Tanushree Rawat

Tanushree Rawat

UW Madison


Tuesday August 14, 2018 10:00am - 10:50am
Agriculture

10:00am

AnjiPlay: Self-determined Play at the Library
For the past two years, Madison Public Library (in collaboration with AnjiPlay World LLC) has been developing a new model of library program for young children, based on the educational approach called AnjiPlay, that prioritizes children's self-determined play with minimally structured play materials.  In this approach, adults are encouraged to "step back and tune in" -- closely observing and often recording children's play, with the most minimal of adult direction or intervention.  In Anji County, China, where this philosophy was developed, children ages 3-6 attend AnjiPlay schools.  Here in Madison, children's librarian Carissa Christner has been working closely with the AnjiPlay professionals to develop a non-school, mobile version of the program.  Learn more about the AnjiPlay philosophy (www.anjiplay.com) and see how it's been translated into a library program.

Speakers
avatar for Carissa Christner

Carissa Christner

Children's Librarian, Madison Public Library


Tuesday August 14, 2018 10:00am - 10:50am
Industry

11:00am

Animating the Curriculum Part II
Drop in for hands-on practice in creating stop motion animation with Luke Bassuener and his students! 

Speakers
avatar for Luke Bassuener

Luke Bassuener

Crestwood Elementary


Tuesday August 14, 2018 11:00am - 11:30am
Northwoods A

11:00am

LIVE Data Collection & Analysis from "At Play in the Cosmos"
LIVE EVENT - Participate and/or observe as an Astronomy 101 instructor and a group of students engage in the cycle of learning through implementation of a video game for learning. As the instructor teaches and the students play, Gear Learning’s SPROCKET, an in-game data analytics platform, will be hard at work in helping the instructor understand where students may be struggling with complex astronomy concepts. From instruction to gameplay to data visualization to feedback, this is your chance to see the entire process in action.

Speakers
avatar for Mohammed Akanda

Mohammed Akanda

Gear Learning
avatar for Joey Herring

Joey Herring

Gear Learning
avatar for Greg Vaughan

Greg Vaughan

Gear Learning


Tuesday August 14, 2018 11:00am - 11:50am
5th Quarter Studio

11:00am

Assessing Learning through Making with the Bubbler at Madison Public Library
Over the last four years, the Bubbler at Madison Public Library has worked to create meaningful assessment tools to capture learning through making in their drop in public spaces. Learn about the progression of our practices and tools while tinkering and making to identify evidence of your own learning in this interactive workshop.

Speakers
avatar for Rebecca Millerjohn

Rebecca Millerjohn

Madison Public Library, The Bubbler
KS

Kailea Saplan

UW Madison/ The Bubbler


Tuesday August 14, 2018 11:00am - 11:50am
Landmark

11:00am

Making Making Happen: Case Studies of How and Why Organizations Take on Making
In the past five years, the Maker Education Initiative (Maker Ed) has supported hundreds of organizations get started with maker education. Through surveys and case studies of many of the organizations supported through their summer program, Maker Corps, we have observed how individuals champion and mobilize for maker education. Who champions it? What power do they have to make change? What resources do they draw on? What motivates them? We will highlight organizations in libraries, museums and school settings to describe how setting can influence organizational change.

Speakers
avatar for Alice Anderson

Alice Anderson

Minneapolis Institute of the Arts


Tuesday August 14, 2018 11:00am - 11:50am
Agriculture

11:00am

Social VR - Immersive Storytelling
This session explores the many ways educators can support students to use easy tools to engage in immersive storytelling.

Speakers
avatar for Ali Momeni

Ali Momeni

Co-founder, IRL Labs
avatar for Aparna Wilder

Aparna Wilder

IRL Labs in Pittsburgh


Tuesday August 14, 2018 11:00am - 11:50am
Industry

12:00pm

Lunch
Tuesday August 14, 2018 12:00pm - 1:30pm
Varsity Hall

1:30pm

Field Day Fellowships: Co-designing games and apps as a form of educator PD
Field Day has partnered with DPI to identify and facilitate some of Wisconsin's most curious educators to create and implement new teaching products and practices. Come meet some of the fellows and hear about opportunities to become a fellow in 2018 and 2019.

Speakers
avatar for David Gagnon

David Gagnon

Field Day Lab Director, University of Wisconsin-Madison
avatar for Jim Mathews

Jim Mathews

Field Day Lab, Field Day Lab
Jim Mathews is a teacher, researcher, and designer, exploring the intersection of place, design, and civic engagement.
avatar for David McHugh

David McHugh

Education Consultant, Department of Public Instruction
I am lucky to serve as DPI's first Games & Learning Liaison where I foster connections to help discover and scale games & learning opportunities for Wisconsin teachers and students. I also work on strategic planning and professional learning for the agency. Outside of DPI, I study... Read More →


Tuesday August 14, 2018 1:30pm - 2:20pm
Industry

1:30pm

Teacher Studio: A Community of Practice
This session will follow up on a year of progress of The Wisconsin Teacher Studio, a research practice partnership that unites educators from all contexts for STEAM-based professional learning. Come and learn what a teacher studio is, how to start one where you live, and why educators who make together learn together.


Speakers
avatar for Mike Cook

Mike Cook

Betty Brinn Children's Museum
avatar for Rebecca Millerjohn

Rebecca Millerjohn

Madison Public Library, The Bubbler
avatar for Emily Schindler

Emily Schindler

Doctoral Candidate, University of Wisconsin-Madison


Tuesday August 14, 2018 1:30pm - 2:20pm
5th Quarter Studio

1:30pm

Do You Play Fair? A Workshop About Bias in Academia
The Fair Play game provides players with the opportunity to take the perspective of Jamal Davis, a Black graduate student on his way to becoming a renowned professor. In this game, players experience racial bias during interactions with other characters, as well as in the virtual environment. As Jamal, the road to success involves navigating the academic world; as a Black student, bias can steer you off of a successful path. Winning in Fair Play involves learning when and how to name biases. While many will succeed in Fair Play, the true winners are those that learn the reality of bias. The game involves taking on the challenges of graduate student while also learning when, how or if to name biases. Typically played as a part of a workshop, players learn about and identify biases through the game and gain strategies for addressing and counteracting biases in academic settings.

Speakers
JF

Jahmese Fort

LEAD Center


Tuesday August 14, 2018 1:30pm - 2:20pm
Landmark

1:30pm

The ingredients of a great learning game
In this session, designers, researchers and educators from BrainPop and Field Day will facilitate a hands-on workshop of playing and critiquing learning games. You will get a peek behind the curtain of how BrainPop assesses games, develop your own rubric, then apply that rubric to some free online games we will play and discuss during the session. By the end you will leave with some new ways to describe and judge the value of a game for your students.

Speakers
avatar for Phil Dougherty

Phil Dougherty

Field Day Lab
avatar for Sarah Gagnon

Sarah Gagnon

Field Day Lab
avatar for Allisyn Levy

Allisyn Levy

VP, GameUp, BrainPOP
Since joining BrainPOP in 2007, Allisyn Levy has played an integral role in the creation, launch, and continued development of BrainPOP Educators, our online professional community. Now, as Vice President, GameUp, she leads outreach efforts for BrainPOP's online learning games portal... Read More →


Tuesday August 14, 2018 1:30pm - 2:20pm
Agriculture

1:30pm

Formative assessment rubrics for Personalized Learning
Speakers
avatar for Jessica Arrigoni

Jessica Arrigoni

UW Madison
avatar for Jerry Dryer

Jerry Dryer

Graduate Student, UW Madison
#PersonalizedLearning | #projectbasedlearning | #outdooreducation
avatar for Julie Kallio

Julie Kallio

UW Madison
avatar for Steve Kimball

Steve Kimball

UW Madison



Tuesday August 14, 2018 1:30pm - 2:20pm
Northwoods A

2:30pm

Introducing the Game Design Program at UW–Madison
The UW–Madison School of Education will be offering a new Game Design Certificate for undergraduate students starting in Fall 2018! This session will describe our goals, what game design entails, how students can enroll in the certificate program, and answer any questions you may have about the brand new program!

Speakers
avatar for Matthew Berland

Matthew Berland

University of Wisconsin-Madison


Tuesday August 14, 2018 2:30pm - 3:20pm
Industry

2:30pm

Transmedia Game Development for Hero Elementary
A well executed transmedia project expands a property’s world to multiple platforms while building connections between them through the various characters, settings, and narratives.  However, when building a brand new world, changes to these elements can have a huge impact on those connections and can radically impact development. Join the Twin Cities PBS team as we look at the development of educational games for the new K-2 PBS KIDS property “Hero Elementary”. We will discuss a few games and the collaborative development behind them as case studies for what went well, what did not, and lessons learned.

Speakers
avatar for Laura Beukema

Laura Beukema

Game Designer, Twin Cities Public Television
avatar for Dennis Ramirez

Dennis Ramirez

Digital Program Manager, Twin Cities Public Television
Dennis Ramirez is the Digital Program Manager at TPT PBS, and an award winning educational game designer. Dennis is interested in how new technologies are used in, and out, of the classroom to support learning. His main area of research focuses on how failure impacts learning, especially... Read More →


Tuesday August 14, 2018 2:30pm - 3:20pm
5th Quarter Studio

2:30pm

Critical Thinking, Empathy and Awe: How art museum gallery teaching can be integrated with maker education
Art museums have lagged behind science and children’s museums in engaging with maker education, perhaps in large part due to their foundational commitment to hands-on artmaking. And yet, what might be some affordances of taking a maker education approach in an art museum? Using three areas of pedagogical focus at the Minneapolis Institute of Art as a starting point - Critical Thinking, Empathy and Awe - I will explore how these lenses may enhance making practices. For example, the role observation could play, the idea of empathizing with makers/users of objects of the past, using objects to spark curiosity about process (how was this made? How could I learn to do that too?), and identity (am I a maker? Artist? Designer? What excites me about this role?).

Speakers
avatar for Alice Anderson

Alice Anderson

Minneapolis Institute of the Arts


Tuesday August 14, 2018 2:30pm - 3:20pm
Landmark

3:20pm

Coffee & Snack Break
Head into the Varsity Hall for an all conference coffee and snack break prior to enjoying the game demos and posters! Be sure to pick up your raffle ticket for drawings at the end of the demo and poster session. 

Tuesday August 14, 2018 3:20pm - 3:40pm
Varsity Hall

3:40pm

Game Demos
Join us in Varsity Hall to play new and exciting games from developers, students, and researchers. Games will be slotted in 30 and 60 minute sessions. Attend one 60 minute demo or two 30 minute demos:

Codemancer
Bobby Lockhart, Important Little Games
Try out the award-winning learning game "Codemancer, Chapter 1: Once Upon a Hexagon"

Bulge Lab
Michael DeAnda
Bulge Lab is an online Alternate Reality Game in which the player explores the intersections of masculinity, body image, and viruses through an online adventure across several web platforms. This project was developed from a survey conducted on the playing habits and body image of men who have sex with men.

Multiplayer Classroom
Aaron Pavao
A show-and-tell by a teacher who turned his classes into games eight years ago and has been iterating ever since. Topics include what works, what doesn't, what's surprising, the effects on students and parents, and a little bit of why. Questions encouraged.

Word Flood: Understanding word game user experience
Isaac Sung,  Matthew Berland; UW Madison
There will be a playable demo of a word finding game (similar to Boggle) that contains various design features satisfying different usability principles for video games.

Timeless Tales 2.0: NexLevel (Istation Reading)
Natalie F. Masters, Don Massey; Istation (Dallas, TX)
Timeless Tales 2.0: NexLevel is the next generation in game-based reading instruction for adolescents. Designed to maximize student agency and provide authentic learning experiences, TT 2.0 offers branching narratives, relatable characters and environments, an adaptive arcade, and an engaging overall game narrative, all deeply rooted in and aligned to the standards.

TOAST - AstroBotany for Boys and Girls
Richard Barker, Simon Gilroy; UW Madison Botany
Mike Beall, Gear Learning
Scott Kelly spent nearly a year on the international space station and became the worlds first space farmer. TOAST is astrobotany genetics analysis tool developed in the UW Botany department as part of the NASA GeneLab project. As part of the democratization of science we are exploring how these data are received and interrupted by students from a range of different backgrounds and ages. These tests are informing the development of new educational strategies aimed at training the next generation of space farmers.

RoboEngineers
James LaPierre, Joe Horan, Jon Kieffer, Luke Jayapalan, Lynden Fenske, Josh Bartels; Filament Games
RoboEngineers is an immersive sandbox world where players design, build, and test robots to serve the needs of squishy, hapless humans in the world of tomorrow. Assemble robots piece by piece, rigging each creation with motors, gears, and customizable wireless controls in order to conquer tricky, open-ended challenges where the solutions as varied as your engineering ingenuity. Inspired by the rising popularity of makerspace programs and robotics organizations, RoboEngineers aims to ignite player interest in STEM fields by offering players the tools to unleash their problem solving skills and creative potential.

Hurricanes, Waves, and Wetlands: Analog Games for the Physical Science Classroom
Christopher Russell, Ian Hartman, Whitney Pow, Philip Ehrenberg; Northwestern University
Join Arribot Game Design as we play three educational board games! In Destructive Interference, students learn the physics of waves by competing in “wave battles”; in Project Stormfury, players predict the movement patterns of an incoming hurricane as they work to prepare a coastline for disaster; and in Race to Restore, students rehabilitate a damaged, randomly-generated marshland. In partnership with JASON Learning, Arribot makes accessible games that inspire teamwork and problem-solving for 6th grade through 12th grade students in conjunction with existing STEM curricula. Visit Arribot Game Design’s website at ArriGames.com.

Debugging Music – Audio Puzzle Games to Foster Social Computational Thinking
Vishesh Kumar, UW Madison
Although educators, researchers, and designers have increasingly advocated for developing computational thinking (CT) in young children, the vast majority of CT learning environments fail to support the development of positive attitudes towards problem solving, confidence in dealing with complexity, and communicating and working with others to achieve a goal. To address this issue, our design team developed a music-based puzzle game called SynthSync. The game challenges players to work collaboratively to “debug” jumbled musical compositions through close listening, tinkering, and communication. SynthSync players manipulate controls to adjust musical variables (pitch, note length, and the length of rests) in arhythmic and dissonant musical puzzles based on popular songs until they “discover” the original piece of music.

Creating the art style for a game about safe medication practices
Gear Learning art interns

Designing and developing a tower defense game based on the human immune system
Gear Learning CS interns

New, Innovative Games
UW Student Game Design Club

Speakers
RB

Richard Barker

UW Madison
avatar for Mike Beall

Mike Beall

Gear Learning Director, University of Wisconsin-Madison
I am the Director of Gear Learning, a video game development studio at the Wisconsin Center for Education Research. My career in designing educational games began by working side by side with Kurt Squire and Rich Halverson at the University of Wisconsin. Over the last decade, I have... Read More →
avatar for Matthew Berland

Matthew Berland

University of Wisconsin-Madison
avatar for Michael DeAnda

Michael DeAnda

Illinois Institute of Technology
avatar for Vishesh Kumar

Vishesh Kumar

UW Madison
avatar for Bobby Lockhart

Bobby Lockhart

Important Little Games
DM

Don Massey

Istation
avatar for Aaron Pavao

Aaron Pavao

Waunakee High School
avatar for Wendy Robertson

Wendy Robertson

Central Michigan University
CR

Christopher Russell

Northwestern University
avatar for Issac Sung

Issac Sung

UW Madison


Tuesday August 14, 2018 3:40pm - 4:40pm
Varsity Hall

3:40pm

Poster Session
Join us in Varsity Hall for poster sessions from educators, researchers, and developers from around the world:

Tricia Louis, Richland School District
"Mobile Maker/Learner Space"

Allison Murrow, UW Madison
"Play, Make, and Learn to Cope with Anxiety in the Classroom"

Max Neu, Film Union Berlin
"Living democracy - Overcoming invisible boundaries through Location Based Games"

James O'Hagan, Racine Unified School District
"The Future of Sports is Esports"

Nathan T. Wheeler, UW Madison
"Learning to Innovate: Literary Adaptation as a Pedagogical Tool in 21st Century C&I"

Shelby Montevirgen, Chandler School
"River X-Designing with Empathy for the Los Angeles River"

Alina Slipchuk, Sun Prairie High School
"Developing and Integrating Makerspaces into Students' Learning Experiences in HS"

Safinah Ali, MIT Media Lab
"Using embodied interfaces in classrooms as an Augmentative and Alternative Communication tool for ASD"

Lindsay Pettit,  UW Madison
"Multimedia E-books for Learning: Videos, Quizzes, and Games!"

Aline Click; Rosarin Adulseranee; Rebecca Griffith, Northern Illinois University
"Video Game Design and Robotic Programming"

Speakers
avatar for Safinah Ali

Safinah Ali

MIT Media Lab
avatar for Aline Click

Aline Click

Northern Illinois University
avatar for Tricia Louis

Tricia Louis

PK-12 Technology Integration, Richland School District
avatar for Shelby Montevirgen

Shelby Montevirgen

Chandler School
avatar for Allison Murrow

Allison Murrow

UW Madison
avatar for James O'Hagan

James O'Hagan

Racine Unified School District
LP

Lindsay Pettit

UW Madison
AS

Alina Slipchuk

Sun Prairie High School
avatar for Nathan T Wheeler

Nathan T Wheeler

UW Madison



Tuesday August 14, 2018 3:40pm - 4:40pm
Varsity Hall